Tag: godot

Exporting Blender models for Godot

Dec 19, 2020 3 min.

This is the workflow that I’m using to export Blender assets to Godot for Dogrun. I’m developing on linux and these are the versions of software that I’m using at time of writing: Blender 2.83.5 (deb) Godot 3.2.3 (flatpak) godot-blender-exporter (commit 3e66e12) Install godot-blender-exporter wget https://github.com/godotengine/godot-blender-exporter/archive/master.zip unzip master.zip mv godot-blender-exporter-master/io_scene_godot/ ~/.config/blender/2.83/scripts/addons/ Then in blender Edit > Preferences > Add-ons and check Import-Export: Godot Engine Exporter. Preparing for export Tris/quads You will get an error like: Tangent space can only be computed for tris/quads, aborting if you attempt to export a mesh with a face that has more than 4 verticies.

June Dogrun Progress

Jun 14, 2020 2 min.

I have a playable demo of DogRun! Complete the obstacle course as fast as possible using these controls: Action Key Forward w Backward s Left a Right d Jump space Restart r This was built using the Godot game engine and all of the assets were built with Blender. Future improvements include more obstacles: a seesaw, a fabric tunnel, and maybe a bridge. You can see some first drafts of these ideas in this video:

The Dog Lives

May 7, 2020 1 min.

I’ve been working hard on #dogrun all April and finally have something to share! It’s pretty incredible the amount of free resources online to learn 3d modeling and game development. Jayanam on Youtube has been very helpful reference material when dealing with Godot, and since I remain committed to making this game Hand Crafted In Brooklyn I’ve also invested in some 3d modeling courses. It turns out your model looks more like a dog if you use a reference image.

Dog Run

Mar 30, 2020 1 min.

Today marks the beginning of my 4th week of social distancing, so I thought it might be nice to uplift spirits by writing about my aspirations to create a 3d game. Fig 1 I have obtained a copyright release from my employer for this effort based on the following project description: I would like to develop random dog agility courses and then play as the dog running through the course. The game maybe in 2D or 3D and may allow the user to race against another player or the computer.