Exporting Blender models for Godot
Dec 19, 2020 3 min.
This is the workflow that I’m using to export Blender assets to Godot for Dogrun. I’m developing on linux and these are the versions of software that I’m using at time of writing: Blender 2.83.5 (deb) Godot 3.2.3 (flatpak) godot-blender-exporter (commit 3e66e12) Install godot-blender-exporter wget https://github.com/godotengine/godot-blender-exporter/archive/master.zip unzip master.zip mv godot-blender-exporter-master/io_scene_godot/ ~/.config/blender/2.83/scripts/addons/ Then in blender Edit > Preferences > Add-ons and check Import-Export: Godot Engine Exporter. Preparing for export Tris/quads You will get an error like: Tangent space can only be computed for tris/quads, aborting if you attempt to export a mesh with a face that has more than 4 verticies.